Resources Examples

  • Design Future London Greater London Authority

    In partnership with Microsoft, the GLA introduced a Minecraft world of Croydon centre to schools across London, enabling students of all ages to engage with the gaming environment to address real life planning challenges in the city, including challenges around the future and role of town centres, place making, and heritage.

    The key learning from introducing gaming was that it created an environment that young people could engage with, and that it facilitated very different ways of thinking about our town centres future.

    Winner - IFGA 2023

  • Climania - Birmingham City University

    CLIMANIA: The Climate Action Game is an engagement, educational and discussion tool aimed at informing the public of the role of the built environment in the climate emergency – specifically focusing on urban planning and retrofit.

    Young people from Balsall Heath, Birmingham co-created the ideas, focus, rules and name of the game. Through the game output, the project engaged with at least 100 young people locally via intergenerational Community Game events and was downloaded more than 1,000 times from more than 60 countries across the world.

    Finalist - IFGA 2022

  • Collective Design Toolkit

    This toolkit is aimed at supporting designer-facilitators to lead a collective design project, with schoolchildren between ages 10 - 14. Designer-facilitators have a background in design - they can be designers, architects or architecture students.

    This project involves schoolchildren in designing interventions for their neighbourhood. During this project, the children act as architects/designers to map, assess, document, critique, design and work with local makers to fabricate responses to their local neighbourhood or home area. This toolkit is based on research with a class of children from Muktangan School in Mumbai, India

    Dr Nicola Antaki. Co-produced with Muktangan School, Mumbai, India

    Finalist - IFGA2021